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Part 1: Abandon all hope, ye who enter here. Let the trainwreck begin And right off the bat, we can sum up just about everything. I confess to altering the screenshot post-production and switching the mugshot to the middle of the blink animation for this, though. It just seemed more appropriate that way, given my track record.

So yeah, first thing you'll notice is the graphics overhaul. This is good and bad. For one, sprites are actually proportional now, Lan is about shoulder height to his mother for example rather than everyone in the world except kids and Yai being the same height. The second thing you'll notice is that this game's text Hentai mega man battle network lan horribly spaced.

Nice name. They couldn't add a Cyber- Net- or Elec- prefix, so they went with Xtreme Zpellyng not even worthy of a wannabe-awesome 8th grader's approval. Let's see, the game begins in a space observation facility. Specifically, it looks for earth-bound asteroids. I have no doubts that you know exactly what's going to happen. I'm debating whether to keep a running tally of typos and other wallbanger moments of stupidity in this game. For now: Fuckup Tally: 1 Blah blah fucking blah, they Hentai mega man battle network lan on and on about idealism and dreams of discovering things until deciding to do their jobs and look at their screens.

Can you guess what's just been found? Capcom's already shown their brilliant grasp of the subjects of biology, radiation, economics, physics, and computer science. Time to add astronomy to the pile, obviously, since it's being spotlighted. To be fair, poor Pluto was still a planet back then, but that's not what Cuckold husband erotic stories talking about.

Just pay attention to what they say about how Hentai mega man battle network lan thing moves from here on out, m'kay? And I'm sure an asteroid headed straight towards Earth is a terrible threat, because planets stay just where they are and all. Given the computational power demonstrated by the series, Hentai mega man battle network lan with AIs, reality-warping radiation, and direct violation of the conservation of mass, it's fair to assume that the computer could already have calculated the trajectory of the asteroid.

That is, if the 3 idiots here actually told it to do so. They just kind of stand there and immediately know that an asteroid roughly Hot sexy tight leather pants billion kilometers away is on a perfect course to avoid or nudged onto the deadly path by the gravity of everything else in the solar system and smack us in the nose.

If the computer ran the calculations for them, than it would have to be capable of recognizing a threat, and in that case, what the hell are they even needed for? So we open the game with 3 entirely useless characters. Mind you, I could say the same thing if we opened with Mayl, Dex, and Yai.

Or just about anybody for that matter. At least they're proactive, I guess. This is NAXA, in the center specifically for identifying dangerous asteroids. The asteroid is, at the closest considering Pluto's orbit, 4 and a half billion kilometers away. You can't exactly send a beam of light all that way and test the emission spectrography, for Hentai mega man battle network lan reasons. And sending a probe out to it would be absurd.

To put things in perspective, a current mission to Pluto was launched in and won't even get to Pluto until Hentai mega man battle network lan And that's just sending a flyby probe, actually landing, taking a sample for composition, god help you if you want to analyze it on earth in an actual laboratory as opposed to onboard equipment that might fail at some point in the 9 year journey.

The entire rest of the game is like this. And I will pick apart every last fuckup. Our protagonist, in finest tradition, is busy sleeping in late. At least we get to be with Yuuichiro Hentai mega man battle network lan of the usual Useless Brigade.

Why Yuuichiro refers to his wife Haruka as Mom consistently. Her name is never used in the games, not even once.

I forget if I've mentioned this already. But yeah, let's not even go into the Oedipal issues that nudges up. There's an oven right there. And a stove. Fuckup Tally: 3 I'm getting flashbacks to that scene from The Day After Tomorrow where the characters, trapped in a freezing library, dramatically start burning books.

Rather than the wooden furniture in abundance. Don't tell me I'm getting desensitized to this kind of thing already Lan proceeds to stuff his Hentai mega man battle network lan head first into the microwave, shoving battlechips into her socks and screaming out to use a WideSword.

Fuckup Tally: 4 Do note that I won't misrepresent the game. Yes, he's speaking to Haruka, not MegaMan. At least the Jack-In sequence is cool. It's animated properly, and yes, in Red Sun it's red instead of blue. The standard square generic Cyberworld area's gotten a Ebony casting couch black, as with the rest of the Net. You'll see what I mean later in the Cyberworld proper, but this isn't only a cosmetic change.

No shit. You know what time it is! Fuckup Tally: 5 It's tutorial time! And the usual "Nobody gives Lan any credit. Fuckup Tally: 6 The first two segments of the tutorial are the same as the last 3 games. Lan himself narrates the tutorial, rather than Ms. Mari or the generic scientist from 3. Which makes him look like he has some sort of genuine mental disorder, given that he defeated Alpha only a few months previously and now suddenly has trouble remembering what chip codes are.

There are, however, two important things that merit detailing in the tutorial. For one, notice that the WideSword chip isn't Hentai mega man battle network lan element anymore, it's Sword 'element'. The new element system is basically so you can identify which chips count as what, which will be important later.

MMBN5 and 6 introduce new element cycles, so everything besides Null has Hentai mega man battle network lan strength and Hentai mega man battle network lan. I know my infodumps are boring, but shut up and deal with it, this game has a lot of new stuff that needs explaining.

Making sure the audience knows how things work is a vital step in preventing a repeat of certain Omega Navi challenges where not being aware of what someone was asking of me wound up making many of the challenges far harder than intended.

The Add function, to my sorrow, has been kicked out of the series permanently. The tutorial segment devoted to it covers an Hentai mega man battle network lan new game mechanic: Emotional states. Remember counter hits from MMBN3, which would net you bugfrags after the fight if you got them? Pulling them off in 4 instead triggers the Full Synchro emotion, which will double the damage of your next attack, give you indications when to hit enemies for further counter hits, and give MegaMan a fabulous pink hula hoop to play with.

After using the next chip you have, Full Synchro will fade unless you scored a counter hit. It will also fade if you get hit. Unlike 3, you can't get a counter with any chip that freezes time. Lastly, if you end a battle with Full Synchro on, you'll start the next battle with it automatically. Getting whacked around for a while without doing much damage back to the enemies will result in the Anxious state, which prevents Full Synchro from working even if you get a counter hit.

It also does other things to game mechanics that haven't been introduced yet, so more on this later. It won't fade if you get hit, Milf brandi love cumshots will fade after about 8 seconds or so.

There's another one, but now isn't the time to explain it because it'll be part of an entirely different game mechanic later on. Our reward for the tedious-as-usual tutuorial is a tedious-as-usual fetch quest. This is what MMBN4 is like, about 3 minutes in tops. Great first impression, huh? So Hentai mega man battle network lan hit Hentai mega man battle network lan Net, and here's what I meant before about the cosmetic changes having a dark side: It's all bigger.

And really, I liked 3's Net more, it was more blocky and less Web 2. It just felt more computer-ish.

Billy: Seeing these guys surprised the hell out of me back when I first played. The last time they showed up was in MMBN1! Thankfully, they've been nerfed since then, no longer do they have that nightmarishly evil damage-every-time-you-take-a-step-and-resets-the-duration-of-this-status-condition thunderball attack.

They do have a thunderball attack, mind you, but it merely moves slowly, following you, and paralyzes on contact. Also, check out the GMD in the middle of the battlefield. Any damage done to it, including by enemies and chips that aren't 'supposed' to deal damage like AreaGrab, will destroy it. If it survives until the end of the battle, you get whatever was inside it. This is quite a bit of money for this point in the game, considering the average fight usually yields a tenth of this.

You have to wonder about the economy in these games. Imagine gold-farming in an MMO, but with legal tender. How in the Hentai mega man battle network lan is z expensive by ANY stretch of the imagination?


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